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Post by ragingbull on May 26, 2012 3:55:37 GMT -5
I dunno if things are already taking effect, but my opening batsman has scored 2 big hundreds in 2 days against quality opposition.
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Post by r0b1et on May 28, 2012 4:06:13 GMT -5
Nah, weaker batsmen will get away with errors now, at least that's how I see it.
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Post by r0b1et on Oct 19, 2012 4:16:26 GMT -5
I see Ash is back to lying about the ME today.
It is very easy to check the scoring table, and there is only 1.
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Post by Andy Dbest on Oct 19, 2012 11:18:56 GMT -5
I see Ash is back to lying about the ME today. It is very easy to check the scoring table, and there is only 1. Rob, could you elaborate on this? I would think that there is only a formula to check if a ball is a dot/scored, etc.... How/why do we need a scoring table?
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Post by r0b1et on Oct 19, 2012 13:01:23 GMT -5
So the game decides each ball between: wicket, dot or scoring shot (things like byes are probably also in there).
IF it is a scoring shot then the score is determined from the scoring table.
I've not got the numbers anymore, but it was something like (these aren't quite right but give the right idea): 57% 1run 20% 2runs 5% 3runs 15% four 3% six
Look at some batsmen with lots of runs (not accumulators or boundary hitters how score off dots) and you'll find they all have pretty similar stats... they will have about 5 times more 4s than 6s. and that's from the scoring table. It won't make any difference how good they are, how powerful, or when they were in.
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Post by Andy Dbest on Oct 19, 2012 13:08:05 GMT -5
So the game decides each ball between: wicket, dot or scoring shot (things like byes are probably also in there). IF it is a scoring shot then the score is determined from the scoring table. I've not got the numbers anymore, but it was something like (these aren't quite right but give the right idea): 57% 1run 20% 2runs 5% 3runs 15% four 3% six Look at some batsmen with lots of runs (not accumulators or boundary hitters how score off dots) and you'll find they all have pretty similar stats... they will have about 5 times more 4s than 6s. and that's from the scoring table. It won't make any difference how good they are, how powerful, or when they were in. That's how I had coded my Cricket match engine... Am sure you have a better way to do it, hence I am waiting for your game... I suppose what you are suggesting is to alter the %ages based on situation that the game is in, am I correct?
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Post by r0b1et on Oct 19, 2012 15:19:31 GMT -5
My game has different shot types. But without variable scoring tables, you hit an upper limit on scoring... once hit, there is nowhere to go... and it isn't realistic at that point (or when close to it).
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Post by smiddie on Oct 21, 2012 3:07:16 GMT -5
R0b1et, you got any stats on true all-rounders and lots of batting depth? What i mean is does this batting line-up really make a difference compared to the latter.
Batting/tech skill (summary)
1. Exceptional (WC) 2. Exceptional (WC) 3. Exceptional (WC) 4. Exceptional (WC) 5. Exceptional (WC) 6. Spectacular (Exceptional) 7. Outstanding (Spectacular) 8. Expert (spectacular) (high powered) 9. Reliable (expert) 10. Reasonable (reliable) 11. Average (reliable)
or
1. Exceptional (WC) 2. Exceptional (WC) 3. Exceptional (WC) 4. Exceptional (WC) 5. Exceptional (WC) 6. Spectacular (Exceptional) 7. Reliable (Expert) 8. Reasonable (Reliable) 9. Average (capable) 10. poor (average) 11. Dreadful (ordinary)
I honestly have not seen a great difference between the 2 line-ups, it seems they don't put much more of a fight up when playing on bowler friendly pitches and again gun bowlers.
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Post by r0b1et on Oct 21, 2012 7:11:49 GMT -5
Looking at averages, the better lineup will have better averages on the players generally.
But in my experience, If I play more than 2 allrounders or my tail can bat (as in the first option) the bats push much harder... on bowler pitches that tends to result in collapses, on batting tracks, high scoring, so oddly, I'm more confident with a long batting line up on flat pitches.
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Post by smiddie on Oct 21, 2012 18:29:10 GMT -5
I get the same thing, (have started to collect data but very small atm) It seems on hard/flat pitches (if hard has humid weather it is less effective as fast and fm do ran through.)
It seems the longer the batting line-up the more (A) your telling your batsmen to play.
Not sure if you have 2 true all-rounders and a bowler or 2 who can bat a little bit, but if you do, if you could play a few friendlies on bowler friendlies pitches and use many (D) batting orders, it might counter the slightly more aggressive batsmen and play out a tad more normal.
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Post by r0b1et on Oct 22, 2012 3:32:19 GMT -5
I have 3 allrounders!
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